![]() Who in turn spread it among their still enslaved breathen. However, Hadric has converted a group of Sahaugin who either escaped Glantrian slaver or were purposefully freed or allowed more leeway to serve as a scapegoat once the plan comes into motion. They are being bred and kept as a secret so that Glantri may attack with them the targets like Saltmarsh, a port city in Karameikos where Glantrian agents will replace role of Scarlet Brotherhood, and from there go after Five Shires, while keeping the appearance of neutrality as no one knows they're creators and masters of the Sahaugin. They are to Shark-kin what Crocodile-kin are to Lizard-kin - bigger, nastier, more aggressive cousins. Sahaugin in my take on Mystara are results of Glantrian experiments on the Shark-Kin to create a race of soldiers. His greatest accomplishment was turning Sahaugin into the worshippers of Leviathan under the name the Devourer. Aside scheme from War Rafts of Kron he also has lured other entities to his cause, including Captain Gnash from Exemplars of Evil, captain Syrgaul from Temmeraut's Fate, or an intelligent Kartoeba that will replace Aboleth from the Styes. To do it he spreads worship of Leviathan and tries to cause as much chaos both underwater and on the surface. ![]() Hadric from War Rafts of Kron will replace the vampiric manta ray from the Elder Evils module, with similar goals - wake the Leviathan to raze the surface to allow him to rule the seas after rising everyone killed as undead. a Hexblade or Cleric of Atheism), the explanation will be an Immortal is working behind the scenes to support them in a way that won't be obvious to Entropic Immortals. In fact, if the Players decide to pick something that wouldn't be class-wise "proper" for Mystara (eg. ![]() As such Immortals are more likely to work through proxies of promising mortals they may seem as potential future Immortals themselves - the PCs. Non-Entropic immortals cannot really put an end to it since an ensuring battle of powers could cause insane amounts of destruction in itself - it would be like throwing a nuke at a tornado. big catastrophic events like the Great Rain of Fire either made it stir in its' slumber or were caused by such stirring. It has grown over untold years and now its coils are one with the world itself, unnoticed to the mortals. Hel of the Entropic Immortals had sworn to tear the whole creation and rebuild it anew and millennia ago she has placed a flaw in the world itself - the Leviathan. So I'll be doing plot/worldbuilding from top to the bottom. So what I am doing in this thread is gonna try to mix modules to create a metaplot connecting everything, with plans to lead it to higher levels and allow the party, if they'll want to, to establish themselves as the greatest pirates of Mystara and maybe even ascend to immortality. I brought up there is a rather railroad island sequence in SKM and I suggested that if we would play into Mystara I could replace it with Isle of Dread. After some serious competition, we arrived at the combination of two modules - WotC's Ghosts of Saltmarsh and Frog God Games' Sea King's Malice. I've been lately poking on various parts of the forum mentioning that I am preparing new games to pitch to my players and I finally made that yesterday. ![]() Warning: Unmarked spoilers for Ghosts of Saltmarsh, Sea King's Malice, Isle of Dread, War Rafts of Kron, Elder Evils, Exemplars of Evil, Shore of Dreams, Dreams of the Red Wizards modules. If any of my players finds it, please steer away from reading. Atlas Rules Resources Adventures Stories FAQ Search Links
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